New version of the Tchernobog mod v0.1.6g has been released and added to the download section.
#Tchernobog 0.1.6d - 0.1.6g
MOVED SAVES FROM C:\Users\yourusername\Documents\Diablo 1 Tchernobog TO GAME FOLDER!
RELOCATE THEM IF YOU WANT TO KEEP USING THEM! NO WIPE YET! JUST CHANGED SAVE LOCATION!
Fixed the "ZeroTier detected" message - now it should only appear when it detects ZeroTier, not ALWAYS like before.
Added support for "patch_rt.mpq" - you can add japanese voice pack or other memes.
Animated mana/heath orbs - settings for them in config.txt
Orb animation created by https://www.instagram.com/nikolaypopovz/
Thanks!
Updated game libraries to the latest version.
Added a timestamp to crash memory dumps.
Allowed accessing player level/character class and info if item is identified or not to loot filters (replace your lootFilter/global.lua with new one).
Added "/respec" command - YES! Stat respec! But it's not free, resets ALL spells to level 0 too.
Assassin's damage bonus for having one hand free increases from 25% to 125%.
Golem doesn't open doors anymore.
Fully restore hp/mana after restarting in town.
Buffed hoarder's loot a bit
if books are the loot (25% chance), then there's 10% chance to drop a recipe instead of a book - applies to multiple books!
qlvl of other items dropped by hoarders is increased by 3
disable casting lvl 0 spells.
show map's qlvl in top right corner - map qlvl is used for generating items from chests/racks.
reset hotkeys on respec.
reset hotkey if a spell reaches lvl 0.
add showing qlvl to set/unique items while holding shift.
explanation to item generation qlvl formula:
the input to the formula is map qlvl for chests/racks or monster qlvl for monsters.
min value is (qlvl / 3) - 10; - the division is rounded down.
min value is forced to be in 1-25 range.
max value is qlvl.
max value is forced to be above or equal to 6.
the qlvl of the final item is a random value between min and max.
an example for lvl 133 monster.
min = (133 / 3) - 10 = 44.33 - 10 = 34.33 - rounded down = 34.
34 exceeds the min qlvl range (1-25) so it gets reduced to 25.
max qlvl is 133.
items can have qlvl in 25-133 range
That way you can figure out what's the min monster lvl that can drop the unique/set item you want..
fix assassin damage bonus (was only on character sheet earlier), now it works properly
move map qlvl label from top right corner to top left - after map name
move "restart in town" menu option to top of the menu to avoid accidentally pressing "new game"
New version of the Tchernobog mod v0.1.5f has been released and added to the download section.
Tchernobog version 0.1.5a - 0.1.5f
Can't join your own games anymore.
Added missing tier/class description to "Warrior's weapon" recipe
New boss modifier - "Hoarder" - randomly chooses 1 out of 4 loot types for his loot - rings/books/weapons/armors. If books are chosen, he has increased chance to drop recipes.
New boss modifier - "Sage" - killing it grants all players bonus 50% experience for 5 minutes (Experience shrine effect)
New boss modifier - "Highborn" - increased level by 20%
"Greedy" monsters will have a green halo
"Sage" monsters will have a light-blue halo
"Hoarder" monsters will have an orange halo
"Highborn" monsters will have a yellow halo
Added new unique monsters - be the first one to find them!
Greedy affix works as behemoth + mastery combined in terms of monster power (Be afraid!)
Dead revived were sometimes highlighted in green - fixed
Summoned minions have different leash distances depending on dungeon type
Item outline color matches the label color
Outline colors have been made less transparent
Option to disable highlighting outlines of all items while seeing all labels (holding alt or pressed ctrl)
Added missing tier/class description to Harbinger's Ring recipe.
Disabled exe optimizations - this increases exe size to ~5mb and it might run a bit slower than before - optimizations will be turned on again when known crashes get fixed
Added option to disable highlighting corpses for necromancer
Highlighting corpses and minions settings aren't saved in the character like other settings. They always reset to true after game restart. Anything else would result in corrupting existing characters.
Almost fully fixed revived scavengers attacking empty tile (still needs some work)
Minions that belong to other players are also displayed ignoring line of sight.
Players can see games from all versions on online list. However you can only connect to the same version as yours.
Inactive games are marked with "*" from the left side. Games with a version that doesn't match with yours will be marked with "*" from the right side.
Examples:
*<IP> = inactive game
*<IP>* - inactive game that didn't match your version
<IP>* - an active game that doesn't match your version
<IP> - an active game that matches your version
Fixing online list in game after changing Tchernobog's ZeroTier network.
Some crashes will generate CRITICAL_ERROR_CONTACT_QNDEL.txt file. You know what to do with it.
Fixed a crash caused by pasting pictures/other weird data into chat
Bigger crash logs (200~mb), please compress with zip or winrar and upload to some website (For example: https://uploadfiles.io/) and send to Qndel!
Drawing living monsters is prioritized over drawing dead monsters (Should fix invisible monsters)
Unfreeze on death
Insanity gets removed on death
Unfreeze on changing levels
Improving crash logs
Fixed showing uptime on online list
Games considered inactive will be marked with "*" on the list (happens if a game doesn't answer in 30 seconds)
Hopefully fixed a random crash while joining games
Additional recipe info should be displayed on recipes too, not only in crafting menu.
New version of the Tchernobog mod v0.1.5 has been released and added to the download section.
Tchernobog version 0.1.4 - 0.1.5
32bit/Windows XP support
Online game list - shows active games in ZeroTier Tchernobog network.
Generating crash logs - Whenever the game crashes, TCHERNOBOGCRASHLOG-(version name).dmp file will be created in tchernobog folder. Send it to Qndel!
Monster level was showing wrong values before - fixed
Reduced monster hp gain in multiplayer from 200% per player to 120% - this wasn't working - fixed
Fixed crash with necromancers leaving the game
Fixed a bug with golem highlighting corpses
Minions are always visible (ignoring line of sight)
Fixed a bug with lowering monster levels for 1 player
Renamed espandon to espadon (Apparently espandon is an item in diablo 2, but the real life sword was called espadon, so I'll go with that)
Fixed long swords and claymores upgrading into wrong item types (As a side effect of this fix, all existing espadons will turn into battle swords and battle swords into espadons)
Fixed blocking arrows and spells (Didn't block any damage before)
Fixed displaying incorrect magic find values on player list before a player loaded in game
Shortened class names in player list to prevent mute/hostile buttons from covering magic find
Added tier and recommended class to recipe names
Added 5 new recipes - qlvls 86,88,90,92,94.
Number of players increases monster levels (and therefore the max qlvl of items they can drop) - every additional player increases the level by 5%.
Fix for cutscenes freezing the game - if you are one of the few people that get that bug, ask the host to turn the movies off.
Trang-Oul set renamed to Trag'Oul
Corpse explosion removes corpses
Whenever necromancer equips a skill that uses corpses, corpses on screen will get highlighted
Only highlights corpses that your current skill can use
Highlighting friendly minions
Trag'Oul's helm now gives hit points instead of mana
Reduced monster hp gain in multiplayer from 200% per player to 120%
Increased bonus items in multiplayer from 0.1 per player to 0.33 per player
Ability to turn highlighting minions on or off in the settings
Raise Zombie changed:
Spell base duration increased to 75 seconds (it was 60)
Zombies max quantity raised to 15 [as it was in Belzebub]
Zombies gain extra damage via character's strength
Zombies gain extra to hit via character's dexterity
Zombies gain extra armor class via character's dexterity
Revive skill design changed:
Revived max quantity raised to 15 [as it was in Belzebub]
Revived gain extra damage bonus via character's strength
Revived gain extra to hit bonus via character's dexterity
Revived are now full minions and follow you through the levels
Revived Normal monsters are revived permanently
Revived Champion monsters remain timed
Revived Champion monsters duration is affected by both character level and character's vitality
Revived target scan redesigned so that they won't wander the whole level in search of target but rather stay with you.
Raise Skeleton changed:
Skeletons max quantity raised to 15 [as it was in Belzebub]
Skeletons now gain extra min-max damage via character's strength
Skeletons now gain extra Armor Class and To Hit via character's dexterity
Necromancer Zombies, Skeletons and Revived will no longer teleport to you when you cast phasing and teleport. They will, however, warp to you when they are too far.
Revived monsters gain resistance penetration - 1 resistance per 10 magic.
Added the ability to change displayed names/colors to loot filters
Minor fix for hidden shrine
Moved loot filter files to /lootFilter folder
Added 1 second cooldown between LUA messages to prevent spamming and locking the game
Renamed rejuvanation -> rejuvenation
lootFilter.lua - ability to decide which loot gets shown - press V to disable loot filter, press V again to enable it.
Loot filter is enabled by default but contains 0 filters. Info how to add custom filters and enable the default ones is available in lootFilter.lua
Fixed wrong lightning resist shrine description
Fixed MF on player list - it only displays MF of the players on the same level
Fixed lightning enchanted monsters spawning charged bolts in 8 directions but player seeing only south wave.
Added displaying monster level above health bar - it indicates the max possible loot qlvl.
To check qlvl of items, check https://mod.diablo.noktis.pl and unique/set items (There might be slight differences between the website and Tchernobog)
OR use Technoborg bot on discord - his data is always up to date.
New Boss modifier - greedy - monster drops additional 3 items and all items are dropped with magic find increased by 1000.
It also increases monster's armor and health like behemoth modifier.
Tweaked minimap zooming in/out (+/- on numeric keypad, use arrows to move it) - The map can be made smaller than before.
Hidden shrine fixed (Used to increase current durability of all items - now it increases max durability of all items by 5 while decreasing max durability of a random item by 5)
New version of the Tchernobog mod v0.1.3d has been released and added to the download section.
Tchernobog version 0.1.3b - 0.1.3d
Disabled gold drop on death
Lost treasure chests can only be opened after 5 min in game.
Magic find is shown on player list.
Aldur's Rythm -> Aldur's Rhythm.
Fixed Aldur's set transformation's attack speed. (Goatman's attack speed was much slower than player's).
Aldur's set attack speed with bow is a bit faster than rogue's (fastest bow attacker) and with mace is a little bit faster than barbarian's (fastest club attacker)
New version of the Tchernobog mod v0.1.3 has been released and added to the download section. You can also join the discord server https://discord.gg/82BaSAP
Tchernobog version 0.1.2b to 0.1.3
Displaying min/max values next to set/unique item stats while holding shift. Max values are colored green and min values red. If stat is equal to maximum value, the whole line will be colored green, if minimum, red.
Fixed staff of heal other/telekinesis not losing charges.
New version of the Tchernobog mod v0. 1.2a has been released and added to the download section. I also like to announce that Qndel and Ogodei has joined the team. See the release notes below
Tchernobog version 0.1.1 to 0.1.2b
Fixed one of probably many poisoned water supply errors
Fixed Pepin crashing the game when opening the shop window
Fixed magic find.
This is a chart that shows how it increases chance to obtain unique/set/rare/magic items. https://docs.google.com/spreadsheets/d/1UTDA_ynwVyeNZyHJBPhviucI7JDbP6Ix6kGeF0Aw6yQ/edit#gid=34252121
Magic find has 50% chance to trigger when an item drops.
This is how group magic find is calculated:
- Magic find has 50% chance to trigger when an item drops.
- This is how group magic find is calculated:
- Magic find of players on the dungeon level where the item dropped gets sorted in descending order.
- Total MF value starts with being 0.
- Highest magic find gets added to it, then second highest/2, third highest/3 and so on.
- This prevents people from getting absurdly high MF values while being in a group while still being a gain
during playing with other people.
Fixed barbarians whrilwind attack interval
Reduced amount of hit points boss monsters gain each difficulty level
Rogue's mana cost of skills has been reduced
Warrior's mana cost of skills has been reduced
Assassin's mana cost of skills has been reduced
Rogue's bow attack damage calculation has been restored to pre 0.1.0 version
Test version of Tchernobog v0.1.0 has been added to the download section in which many bugs have been fixed. You can find the changelog for version 0.1.0 below.
Tchernobog version 0.1.0
Fixed bug that caused weapon to disapear
Fixed bug that proevent secondary weaponset from being affected by repair all and recharge all npc services
Fixed crash related to golem or other minion death
Fixed game freeze that could occur on multiple reasons
Fixed bug that caused player to apear at top of the map when loading level
Fixed potential combat related crash
Fixed spell visual effects disapearing too early
Fixed monster animation desynchronization
Fixed monster AI to be act better on higher resolutions
Fixed bug that prevented to correctly consume spell charges and scrolls
Fixed bug that prevented affixes on random unique monsters
Fixed spell level glitch related to shirnes
Fixed whrilwind skill bugs
Fixed player and trade stash sizes and crash
Fixed GUI message box glitch while using NPC services
Fixed functional key skill bind crash
Fixed elixirs duration displayed in tooltip
Fixed grammar in several item names
Fixed long sword and claymore order problems
Fixed magic and cold damage bonuses from set items
Fixed errors related to random unique monster names and AI
Fixed bug that caused revived monsters revived by necromancers to be hostile towards player
Fixed bug that caused killed revived monsters to remain on minimap
Fixed diabolic shrine glitches that could spawn monster with undefined behaviour
Fixed bug that caused rogue's multiple shot arrows to be placed too close to each other
Fixed the dark lord death animation issues
Fixed traps to properly effect players and monsters
Fixed Thaumaturgic shrine to not respawn objects other then chests
Fixed lightning damage per character level bonus on unique items
Fixed wrong gold stack icon being selected while picking up pile
Fixed bug related to billing for repair, recharge and identify shop operations
Fixed statistic calculations for champion monsters
Fixed Assassins Narcosis skill to not reset The Dark Lord and similary scripted monsters
Fixed object mouse on hover selection range in town
Fixed bug that allowed The skeleton king to use corpse explosion on normal difficulty
Fixed bug that caused visited parts of map to disapear after reentering zone
Fixed bug that caused warrior, rogue and assassin skill to be free
Fixed glitch that caused player using melee and ranged skills to spam "OOM" sound
Fixed bug that blocked hot keyed skill swap while holding mouse button
Fixed map events desynchronization
Fixed bug that caused summoned monsters to be killed by some of the special monsters
Improved bonuses of barbarian, warrior and assassin classes from strength and dexterity attributes
Barbarian physical strength and endurance are now greatly increased at cost of being unable to use spells that consume mana
Warrior's charge is now level 24 skill
Warrior's shield wall is now level 32 skill
Necromancer's blood ritual is now level 16 skill and it's bonuses has been toned down
Necromancer's corpse explosion is now level 24 skill
Necromancer's revive is now level 32 skill
Adjusted necromancer minions balance
Golem, Zombie and Skeleton summons will now start with better resistances
Monster repulse effects from enchancements now have short cooldown
Players will now enter town with full health and mana
Removed feature that allowed to cast repair, recharge and identify spells when clicking inside inventory
Enabled Torment difficulty level
Summonable and minion monsters are now only selectable when appropriate spell is selected
Changed the flow of Butcher related quests
Adjusted offset of Hammer icon cursor used while repairing
Regular unique monsters may only have one affix
Restored function of CTRL key
Heal other cannot be used to heal caster player anymore
Guardian spell now properly benefits from it's level rather then firebolt
Modified resistances and immunities of monsters and bosses
Monster immunity should be easier to remove with target resistances reducing items [125% cap]
Reduced number of required materials for lower level recipies
Adjusted monster spawn locations in Terrors Domain level
The Dark Lord has been slightly toned down but gained mechanic that will disintegrate players using run away tactics
Character saves are now protected from file write system failures.