New version of the Tchernobog mod v0.2.2b has been released and added to the download section.
Important! You need to convert saves with tchernobog0.2.2atob-itemtransferonly.exe (inside release pack), before being able to play this version!
Unique and set items have changed and this version can't load previous saves directly! They need to be converted! Read guide below! Remember that loading any character also loads shared stash.
STEP BY STEP GUIDE
Make backups of all your characters and stash.
Load all your characters one by one then go back to character selection menu.
Put shared stash file into save folder, create a new character, enter game, wait till shared stash loads, relocate one item in it (to guarantee it will resave), exit game, delete new character.
Your stash and characters should be usable in 0.2.2b now.
Dont load them again in tchernobog0.2.2atob-itemtransferonly.exe! conversion is doable only once, trying to do it again will ruin chars/stash or crash.
If you did something wrong, you will probably crash - if you crash, restore your backups and try to convert again from start.
Rework displaying %dmg & %chance to hit affixes - they will still show total stats split into 2 (%dmg and %cth separately)
but will show each individual affix accurately (and its stat range) while holding shift.
Fix not showing prefix/suffix number on %dmg/%cth/%dmg&%cth affixes (was impossible before).
New crafting recipe - corrupt perfect unique/set items - can drop on hell+ difficulty (recipe qlvl 66).
50% chance to add an affix that does nothing (but doesn't allow trying to corrupt that item again). Can double one of existing affixes or add Ignore Target Defense / +3 spells affix.
Recolor "Tancred's Weird" - was very hard to see in inventory before.
Add grouping of same stats to set items if shift not held.
Fixed cinematics being cut off or not displaying on certain resolutions.
Fixed a very rare bug where the game would get stuck on loading screen.
Fixed a bug where rare items would ignore the first suitable affix if more than one was within qlvl range.
Fixed fire/lightning wall having double dmg on central element.
Fixed demonic essence turning into gold if transferred to anvil/stash/whatever using ctrl + click.
Fixed rerolling set/unique affix "armor class: x" with demonic essence.
Fixed removing respec potion after use.
Fixed 1 more room in lost treasure tunnel filling with snakes.
Fixed a bug that could corrupt items with preset spells while rerolling their stats.
Change number of elemental walls segments from 7 to 5 + 2 per 10 spell lvls.
Add a new recipe for removing affixes (like before, enter and leave a game to get it to appear), using varying numbers of Azure Oil (1-4) controls which affix will be removed (first/last/prefix/suffix).
Spells cast from a staff have cooldown reduced by half.
Spells cast from a scroll have no cooldown.
Stop opening the split quantity window if there's only 1 item.
Show inactive set stats - color grey (affixes that need more set pieces than you are currently wearing) and number of pieces required to activate them.
Display partial and full set stats while holding shift.
Added info to spellbook about Apocalypse and Blizzard spells scaling with magic.
Added showing stats missing till perfect set/unique item roll (shown under name if shift held).
New version of the Tchernobog mod v0.2.2 has been released and added to the download section.
TO GET THE 2 NEW RECIPES ENTER THE GAME THEN LEAVE IT - THEY GET ADDED WHILE SAVING THE CHARACTER SO WON'T BE AVAILABLE IN THE FIRST GAME YOU PLAY AFTER UPDATE!
Scrolls get +100% spellpower bonus, staff spells get +50%.
Preserve summon stats between levels (now having some summoning gear on swap could be useful - spellpower etc.) - it also means summons don't heal while changing levels.
Golem resist cap increases to 80 at spell lvl 20 and 85 at 25.
Cap monster physical resist at 95%.
Fix golem idle animation (after teleporting or changing level) - will stay a bit longer on player after teleporting as a side effect.
Make scrolls have 5 charges.
Add scroll type to belt item type selector.
Crafting materials max stack size has been increased from 100 to 999 (can't go higher because number wouldn't fit on the item square).
Warrior's repair skill and Sorcerer's recharge staff are on cooldown when you start/join the game.
Allow sorcerer to recharge scrolls with his skill (up to clvl / 5 charges - 15 charges at lvl 60).
Add a chance to warrior's repair skill to increase max durability - clvl * 2% chance for increase by 1 (2 at level 60).
Add Demonic Essence material as a VERY rare drop to quest monsters (and even more rare drop to regular bosses/champions) - allows rerolling stats/spells of rare/unique/set/crafted items.
Add respec potion as a VERY rare drop to quest monsters (and even more rare drop to regular bosses/champions).
Idea by Miacis - Add Oil of Binding as a RARE drop to quest monsters (bigger chance) and regular monsters - allows merging stats from rare rings/amulets into rare items that have an empty prefix/suffix slot - ONCE per item (max are 4 prefixes & 4 suffixes, you can check which one is which by pressing shift - prefixes will have P and suffixes S).
Show merged stats on rare items (to see separate affixes hold shift).
Add showing multiplier to "half freeze duration" affix (X1 default, if you have 2 = X2 - it keeps halving the freeze time - X1 = 50%, X2 = 25% etc.) - stacking half trap damage affix is pointless (that's why no multiplier shown)! It only works once.
Only magicfind of alive players counts towards loot.
Fix crash after leaving the game while interacting with something (waypoint/stash etc.).
Limit max range from which you can interact with objects to 2 tiles (Earlier you could open shared stash from anywhere if someone was standing in front of it - 2 tiles to still allow interacting with shared stash if another person is standing in front of it).
Fixed spiritual shrine corrupting inventory.
Stop interacting with stash till it gets fully loaded.
If potion type for a belt column is set, pressing a number for a column that is empty will use potions from other nonempty columns with the same type.
Fixed Artisan sometimes dropping materials that couldn't be picked up.
Fixed message box not being centered after changing resolution.
Fixed on hit/on attack spell cast affixes being inactive in a game till an item got reequipped or player died.
Fix penetration above 128.
Fix cold and fire debuffs (from monsters) lowering wrong resistances.
Add showing unique/set/recipe drops on chat.
Add timestamp to chat messages.
Spiritual shrine now adds its gold in 1 pile instead of cluttering all free slots.
Changed base ring of "Farnham's" and "dream" rings to be close to their qlvl - means they should drop more often than before.
Tweaked generating uniques - algorithm should be more consistent.
Tweaked generating sets - algorithm should be more consistent.
Added /chance command that shows droprate for set items / uniques and info about their qlvl / their base item's qlvl / set elements.
Negative HP regeneration can't drain HP below 1 in town.
Reset unique items tracker between games.
Reset set items tracker between games.
Add elements to names of "Farnham's" unique rings.