Diablo 1 Mod

Diablo mod

mod

Tchenobog v0.1.3d

New version of the Tchenobog mod v0.1.3d has been released and added to the download section.

Tchernobog version 0.1.3b - 0.1.3d

  • Disabled gold drop on death
  • Lost treasure chests can only be opened after 5 min in game.
  • Magic find is shown on player list.
  • Aldur's Rythm -> Aldur's Rhythm.
  • Fixed Aldur's set transformation's attack speed. (Goatman's attack speed was much slower than player's).
  • Aldur's set attack speed with bow is a bit faster than rogue's (fastest bow attacker) and with mace is a little bit faster than barbarian's (fastest club attacker)
  • Internal code cleanups.
  • Renamed: Archanid Mesh -> Arachnid Mesh, Vizierei Wisdom -> Vizjerei Wisdom, Greyscull set -> Greyskull, "addonational" -> "additional" in experience shrine.
  • Elemental damage on melee/ranged weapons can now crit.
  • DPS on character sheet now shows correct values. (Thanks to adding crit to elemental damage).
  • Raise Zombie's base life span increased from 16 seconds to 60 seconds.
  • Zombies now follow you through rooms and levels.
  • A way to list active tchernobog games on discord (See #zerotier-network on discord) https://discord.gg/82BaSAP
  • Upgraded discord online list (Shows number of players in game / difficulty / player name / class / level).

Tchernobog v0.1.3

New version of the Tchenobog mod v0.1.3 has been released and added to the download section. You can also join the discord server https://discord.gg/82BaSAP

Tchernobog version 0.1.2b to 0.1.3

  • Displaying min/max values next to set/unique item stats while holding shift. Max values are colored green and min values red. If stat is equal to maximum value, the whole line will be colored green, if minimum, red.
  • Fixed staff of heal other/telekinesis not losing charges.
  • Fixed a typo in main menu
  • Blazing/volcanic/sparking/charged/freezing/glacial/brilliant/radiant recipes fixed.
  • Character sheet displaying individual Magic Find in town and total in dungeon

Tchernobog v0.1.2b

New version of the Tchenobog mod v0. 1.2a has been released and added to the download section. I also like to announce that Qndel and Ogodei has joined the team. See the release notes below

Tchernobog version 0.1.1 to 0.1.2b

  • Fixed one of probably many poisoned water supply errors
  • Fixed Pepin crashing the game when opening the shop window
  • Fixed magic find.
    This is a chart that shows how it increases chance to obtain unique/set/rare/magic items. https://docs.google.com/spreadsheets/d/1UTDA_ynwVyeNZyHJBPhviucI7JDbP6Ix6kGeF0Aw6yQ/edit#gid=34252121
    Magic find has 50% chance to trigger when an item drops.
    This is how group magic find is calculated:
    - Magic find has 50% chance to trigger when an item drops.
    - This is how group magic find is calculated:
    - Magic find of players on the dungeon level where the item dropped gets sorted in descending order.
    - Total MF value starts with being 0.
    - Highest magic find gets added to it, then second highest/2, third highest/3 and so on.
    - This prevents people from getting absurdly high MF values while being in a group while still being a gain
    during playing with other people.
  • Fixed barbarians whrilwind attack interval
  • Reduced amount of hit points boss monsters gain each difficulty level
  • Rogue's mana cost of skills has been reduced
  • Warrior's mana cost of skills has been reduced
  • Assassin's mana cost of skills has been reduced
  • Rogue's bow attack damage calculation has been restored to pre 0.1.0 version
  • Internal changes

Tchernobog v0.1.0 Test

Test version of Tchernobog v0.1.0 has been added to the download section in which many bugs have been fixed. You can find the changelog for version 0.1.0 below.

Tchernobog version 0.1.0
  • Fixed bug that caused weapon to disapear
  • Fixed bug that proevent secondary weaponset from being affected by repair all and recharge all npc services
  • Fixed crash related to golem or other minion death
  • Fixed game freeze that could occur on multiple reasons
  • Fixed bug that caused player to apear at top of the map when loading level
  • Fixed potential combat related crash
  • Fixed spell visual effects disapearing too early
  • Fixed monster animation desynchronization
  • Fixed monster AI to be act better on higher resolutions
  • Fixed bug that prevented to correctly consume spell charges and scrolls
  • Fixed bug that prevented affixes on random unique monsters
  • Fixed spell level glitch related to shirnes
  • Fixed whrilwind skill bugs
  • Fixed player and trade stash sizes and crash
  • Fixed GUI message box glitch while using NPC services
  • Fixed functional key skill bind crash
  • Fixed elixirs duration displayed in tooltip
  • Fixed grammar in several item names
  • Fixed long sword and claymore order problems
  • Fixed magic and cold damage bonuses from set items
  • Fixed errors related to random unique monster names and AI
  • Fixed bug that caused revived monsters revived by necromancers to be hostile towards player
  • Fixed bug that caused killed revived monsters to remain on minimap
  • Fixed diabolic shrine glitches that could spawn monster with undefined behaviour
  • Fixed bug that caused rogue's multiple shot arrows to be placed too close to each other
  • Fixed the dark lord death animation issues
  • Fixed traps to properly effect players and monsters
  • Fixed Thaumaturgic shrine to not respawn objects other then chests
  • Fixed lightning damage per character level bonus on unique items
  • Fixed wrong gold stack icon being selected while picking up pile
  • Fixed bug related to billing for repair, recharge and identify shop operations
  • Fixed statistic calculations for champion monsters
  • Fixed Assassins Narcosis skill to not reset The Dark Lord and similary scripted monsters
  • Fixed object mouse on hover selection range in town
  • Fixed bug that allowed The skeleton king to use corpse explosion on normal difficulty
  • Fixed bug that caused visited parts of map to disapear after reentering zone
  • Fixed bug that caused warrior, rogue and assassin skill to be free
  • Fixed glitch that caused player using melee and ranged skills to spam "OOM" sound
  • Fixed bug that blocked hot keyed skill swap while holding mouse button
  • Fixed map events desynchronization
  • Fixed bug that caused summoned monsters to be killed by some of the special monsters
  • Improved bonuses of barbarian, warrior and assassin classes from strength and dexterity attributes
  • Barbarian physical strength and endurance are now greatly increased at cost of being unable to use spells that consume mana
  • Warrior's charge is now level 24 skill
  • Warrior's shield wall is now level 32 skill
  • Necromancer's blood ritual is now level 16 skill and it's bonuses has been toned down
  • Necromancer's corpse explosion is now level 24 skill
  • Necromancer's revive is now level 32 skill
  • Adjusted necromancer minions balance
  • Golem, Zombie and Skeleton summons will now start with better resistances
  • Monster repulse effects from enchancements now have short cooldown
  • Players will now enter town with full health and mana
  • Removed feature that allowed to cast repair, recharge and identify spells when clicking inside inventory
  • Enabled Torment difficulty level
  • Summonable and minion monsters are now only selectable when appropriate spell is selected
  • Changed the flow of Butcher related quests
  • Adjusted offset of Hammer icon cursor used while repairing
  • Regular unique monsters may only have one affix
  • Restored function of CTRL key
  • Heal other cannot be used to heal caster player anymore
  • Guardian spell now properly benefits from it's level rather then firebolt
  • Modified resistances and immunities of monsters and bosses
  • Monster immunity should be easier to remove with target resistances reducing items [125% cap]
  • Reduced number of required materials for lower level recipies
  • Adjusted monster spawn locations in Terrors Domain level
  • The Dark Lord has been slightly toned down but gained mechanic that will disintegrate players using run away tactics
  • Character saves are now protected from file write system failures.

Work on Tchernobog has been resumed

Work on Tchernobog has been resumed, a new version including fixes should appear soon. There also will be a reboot of classic Diablo mod - The Awakening, more information here.

Spanish language pack

Spanish translation is available in download section. Mod was translated by Kajoona & Ldtime.

Edit
Translation was updated v2

Tchernobog Alpha v0.095 dev

Tchernobog version 0.095 is available in download section

Changelog:

  • Optimised game CPU usage

French language pack

French translation is available in download section. Mod was translated by Duke4ever.

EDIT: Language patch was updated.

New website address

Website has been moved to a new address

http://diablo1.ovh.org/hd/

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