Diablo 1 Mod

Diablo mod

mod

Tchernobog v0.1.2b

New version of the Tchernobog mod v0. 1.2a has been released and added to the download section. I also like to announce that Qndel and Ogodei has joined the team. See the release notes below

Tchernobog version 0.1.1 to 0.1.2b

  • Fixed one of probably many poisoned water supply errors
  • Fixed Pepin crashing the game when opening the shop window
  • Fixed magic find.
    This is a chart that shows how it increases chance to obtain unique/set/rare/magic items. https://docs.google.com/spreadsheets/d/1UTDA_ynwVyeNZyHJBPhviucI7JDbP6Ix6kGeF0Aw6yQ/edit#gid=34252121
    Magic find has 50% chance to trigger when an item drops.
    This is how group magic find is calculated:
    - Magic find has 50% chance to trigger when an item drops.
    - This is how group magic find is calculated:
    - Magic find of players on the dungeon level where the item dropped gets sorted in descending order.
    - Total MF value starts with being 0.
    - Highest magic find gets added to it, then second highest/2, third highest/3 and so on.
    - This prevents people from getting absurdly high MF values while being in a group while still being a gain
    during playing with other people.
  • Fixed barbarians whrilwind attack interval
  • Reduced amount of hit points boss monsters gain each difficulty level
  • Rogue's mana cost of skills has been reduced
  • Warrior's mana cost of skills has been reduced
  • Assassin's mana cost of skills has been reduced
  • Rogue's bow attack damage calculation has been restored to pre 0.1.0 version
  • Internal changes

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