New version of the Tchernobog mod v0. 1.2a has been released and added to the download section. I also like to announce that Qndel and Ogodei has joined the team. See the release notes below
Tchernobog version 0.1.1 to 0.1.2b
- Fixed one of probably many poisoned water supply errors
- Fixed Pepin crashing the game when opening the shop window
- Fixed magic find.
This is a chart that shows how it increases chance to obtain unique/set/rare/magic items. https://docs.google.com/spreadsheets/d/1UTDA_ynwVyeNZyHJBPhviucI7JDbP6Ix6kGeF0Aw6yQ/edit#gid=34252121
Magic find has 50% chance to trigger when an item drops.
This is how group magic find is calculated:
- Magic find has 50% chance to trigger when an item drops.
- This is how group magic find is calculated:
- Magic find of players on the dungeon level where the item dropped gets sorted in descending order.
- Total MF value starts with being 0.
- Highest magic find gets added to it, then second highest/2, third highest/3 and so on.
- This prevents people from getting absurdly high MF values while being in a group while still being a gain
during playing with other people. - Fixed barbarians whrilwind attack interval
- Reduced amount of hit points boss monsters gain each difficulty level
- Rogue's mana cost of skills has been reduced
- Warrior's mana cost of skills has been reduced
- Assassin's mana cost of skills has been reduced
- Rogue's bow attack damage calculation has been restored to pre 0.1.0 version
- Internal changes