New version of the Tchernobog mod v0.1.5 has been released and added to the download section.
Tchernobog version 0.1.4 - 0.1.5
- 32bit/Windows XP support
- Online game list - shows active games in ZeroTier Tchernobog network.
- Generating crash logs - Whenever the game crashes, TCHERNOBOGCRASHLOG-(version name).dmp file will be created in tchernobog folder. Send it to Qndel!
- Monster level was showing wrong values before - fixed
- Reduced monster hp gain in multiplayer from 200% per player to 120% - this wasn't working - fixed
- Fixed crash with necromancers leaving the game
- Fixed a bug with golem highlighting corpses
- Minions are always visible (ignoring line of sight)
- Fixed a bug with lowering monster levels for 1 player
- Renamed espandon to espadon (Apparently espandon is an item in diablo 2, but the real life sword was called espadon, so I'll go with that)
- Fixed long swords and claymores upgrading into wrong item types (As a side effect of this fix, all existing espadons will turn into battle swords and battle swords into espadons)
- Fixed blocking arrows and spells (Didn't block any damage before)
- Fixed displaying incorrect magic find values on player list before a player loaded in game
- Shortened class names in player list to prevent mute/hostile buttons from covering magic find
- Added tier and recommended class to recipe names
- Added 5 new recipes - qlvls 86,88,90,92,94.
- Number of players increases monster levels (and therefore the max qlvl of items they can drop) - every additional player increases the level by 5%.
- Fix for cutscenes freezing the game - if you are one of the few people that get that bug, ask the host to turn the movies off.
- Trang-Oul set renamed to Trag'Oul
- Corpse explosion removes corpses
- Whenever necromancer equips a skill that uses corpses, corpses on screen will get highlighted
- Only highlights corpses that your current skill can use
- Highlighting friendly minions
- Trag'Oul's helm now gives hit points instead of mana
- Reduced monster hp gain in multiplayer from 200% per player to 120%
- Increased bonus items in multiplayer from 0.1 per player to 0.33 per player
- Ability to turn highlighting minions on or off in the settings
- Raise Zombie changed:
- Spell base duration increased to 75 seconds (it was 60)
- Zombies max quantity raised to 15 [as it was in Belzebub]
- Zombies gain extra damage via character's strength
- Zombies gain extra to hit via character's dexterity
- Zombies gain extra armor class via character's dexterity
- Revive skill design changed:
- Revived max quantity raised to 15 [as it was in Belzebub]
- Revived gain extra damage bonus via character's strength
- Revived gain extra to hit bonus via character's dexterity
- Revived are now full minions and follow you through the levels
- Revived Normal monsters are revived permanently
- Revived Champion monsters remain timed
- Revived Champion monsters duration is affected by both character level and character's vitality
- Revived target scan redesigned so that they won't wander the whole level in search of target but rather stay with you.
- Raise Skeleton changed:
- Skeletons max quantity raised to 15 [as it was in Belzebub]
- Skeletons now gain extra min-max damage via character's strength
- Skeletons now gain extra Armor Class and To Hit via character's dexterity
- Necromancer Zombies, Skeletons and Revived will no longer teleport to you when you cast phasing and teleport. They will, however, warp to you when they are too far.
- Revived monsters gain resistance penetration - 1 resistance per 10 magic.
- Added the ability to change displayed names/colors to loot filters
- Minor fix for hidden shrine
- Moved loot filter files to /lootFilter folder
- Added 1 second cooldown between LUA messages to prevent spamming and locking the game
- Renamed rejuvanation -> rejuvenation
- lootFilter.lua - ability to decide which loot gets shown - press V to disable loot filter, press V again to enable it.
- Loot filter is enabled by default but contains 0 filters. Info how to add custom filters and enable the default ones is available in lootFilter.lua
- Fixed wrong lightning resist shrine description
- Fixed MF on player list - it only displays MF of the players on the same level
- Fixed lightning enchanted monsters spawning charged bolts in 8 directions but player seeing only south wave.
- Added displaying monster level above health bar - it indicates the max possible loot qlvl.
- To check qlvl of items, check https://mod.diablo.noktis.pl and unique/set items (There might be slight differences between the website and Tchernobog)
- OR use Technoborg bot on discord - his data is always up to date.
- New Boss modifier - greedy - monster drops additional 3 items and all items are dropped with magic find increased by 1000.
- It also increases monster's armor and health like behemoth modifier.
- Tweaked minimap zooming in/out (+/- on numeric keypad, use arrows to move it) - The map can be made smaller than before.
- Hidden shrine fixed (Used to increase current durability of all items - now it increases max durability of all items by 5 while decreasing max durability of a random item by 5)