Diablo 1 Mod

Diablo mod

mod

Tchenobog v0.1.5

New version of the Tchenobog mod v0.1.5 has been released and added to the download section.

Tchernobog version 0.1.4 - 0.1.5

  • 32bit/Windows XP support
  • Online game list - shows active games in ZeroTier Tchernobog network.
  • Generating crash logs - Whenever the game crashes, TCHERNOBOGCRASHLOG-(version name).dmp file will be created in tchernobog folder. Send it to Qndel!
  • Monster level was showing wrong values before - fixed
  • Reduced monster hp gain in multiplayer from 200% per player to 120% - this wasn't working - fixed
  • Fixed crash with necromancers leaving the game
  • Fixed a bug with golem highlighting corpses
  • Minions are always visible (ignoring line of sight)
  • Fixed a bug with lowering monster levels for 1 player
  • Renamed espandon to espadon (Apparently espandon is an item in diablo 2, but the real life sword was called espadon, so I'll go with that)
  • Fixed long swords and claymores upgrading into wrong item types (As a side effect of this fix, all existing espadons will turn into battle swords and battle swords into espadons)
  • Fixed blocking arrows and spells (Didn't block any damage before)
  • Fixed displaying incorrect magic find values on player list before a player loaded in game
  • Shortened class names in player list to prevent mute/hostile buttons from covering magic find
  • Added tier and recommended class to recipe names
  • Added 5 new recipes - qlvls 86,88,90,92,94.
  • Number of players increases monster levels (and therefore the max qlvl of items they can drop) - every additional player increases the level by 5%.
  • Fix for cutscenes freezing the game - if you are one of the few people that get that bug, ask the host to turn the movies off.
  • Trang-Oul set renamed to Trag'Oul
  • Corpse explosion removes corpses
  • Whenever necromancer equips a skill that uses corpses, corpses on screen will get highlighted
  • Only highlights corpses that your current skill can use
  • Highlighting friendly minions
  • Trag'Oul's helm now gives hit points instead of mana
  • Reduced monster hp gain in multiplayer from 200% per player to 120%
  • Increased bonus items in multiplayer from 0.1 per player to 0.33 per player
  • Ability to turn highlighting minions on or off in the settings
  • Raise Zombie changed:
    • Spell base duration increased to 75 seconds (it was 60)
    • Zombies max quantity raised to 15 [as it was in Belzebub]
    • Zombies gain extra damage via character's strength
    • Zombies gain extra to hit via character's dexterity
    • Zombies gain extra armor class via character's dexterity
  • Revive skill design changed:
    • Revived max quantity raised to 15 [as it was in Belzebub]
    • Revived gain extra damage bonus via character's strength
    • Revived gain extra to hit bonus via character's dexterity
    • Revived are now full minions and follow you through the levels
    • Revived Normal monsters are revived permanently
    • Revived Champion monsters remain timed
    • Revived Champion monsters duration is affected by both character level and character's vitality
    • Revived target scan redesigned so that they won't wander the whole level in search of target but rather stay with you.
  • Raise Skeleton changed:
    • Skeletons max quantity raised to 15 [as it was in Belzebub]
    • Skeletons now gain extra min-max damage via character's strength
    • Skeletons now gain extra Armor Class and To Hit via character's dexterity
    • Necromancer Zombies, Skeletons and Revived will no longer teleport to you when you cast phasing and teleport. They will, however, warp to you when they are too far.
    • Revived monsters gain resistance penetration - 1 resistance per 10 magic.
  • Added the ability to change displayed names/colors to loot filters
  • Minor fix for hidden shrine
  • Moved loot filter files to /lootFilter folder
  • Added 1 second cooldown between LUA messages to prevent spamming and locking the game
  • Renamed rejuvanation -> rejuvenation
  • lootFilter.lua - ability to decide which loot gets shown - press V to disable loot filter, press V again to enable it.
  • Loot filter is enabled by default but contains 0 filters. Info how to add custom filters and enable the default ones is available in lootFilter.lua
  • Fixed wrong lightning resist shrine description
  • Fixed MF on player list - it only displays MF of the players on the same level
  • Fixed lightning enchanted monsters spawning charged bolts in 8 directions but player seeing only south wave.
  • Added displaying monster level above health bar - it indicates the max possible loot qlvl.
  • To check qlvl of items, check https://mod.diablo.noktis.pl and unique/set items (There might be slight differences between the website and Tchernobog)
  • OR use Technoborg bot on discord - his data is always up to date.
  • New Boss modifier - greedy - monster drops additional 3 items and all items are dropped with magic find increased by 1000.
  • It also increases monster's armor and health like behemoth modifier.
  • Tweaked minimap zooming in/out (+/- on numeric keypad, use arrows to move it) - The map can be made smaller than before.
  • Hidden shrine fixed (Used to increase current durability of all items - now it increases max durability of all items by 5 while decreasing max durability of a random item by 5)

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