version beta 1.033
- Added option to enable extended monster information
- Increased effectiveness of hit recovery stat
- Increased Warrior's and Barbarian's hit recovery resistance
- Hit recovery now also reduces chance to be knockedback
- Fixed infravision spell not reseting between games
- Characters should properly unqueue next offensive action when put into hit recovery stance
- Stackable positive and negative effects (frenzy, fanaticism) will display number of stacks
- Reduced price of recipes
- Bows can roll all damage and hit chance prefixes
- Increased Rogue ranged damage gained from dexterity
- Increased Assassin melee damage gained from dexterity and strength
- Golem will now follow player throught stairs and portals
- Golem has been rebalanced and scale with difficulty level
- Golem stays closer to it's master and teleports together
- Added remove minion skill to every character
- Possibly fixed Eldtritch Shrine crash
- Fixed glitch related to crafted item durability
- Increased Bloodlord the Destroyer boss teleport cooldown from 9 to 15 seconds
- Removed Bloodlord the Destroyer initial teleport damage spike
- Increased Fallen Hero's healing cooldown and reduced healing effectiveness.
- Doomlock doesn't have guaranteed affixes anymore
- Apocalypse doesn't damage neutral monsters anymore
- Stone curse now works against unique monsters with exception of super uniques bosses.
- Reduced Stone curse mana cost
- Increased Fire and Lightning wall mana costs
- Increased Charged Bolt mana cost
- Reduced Flamewave mana cost
- Reduced Frozen orb mana cost
- Reduced Apocalypse mana cost
- Reduced Sentiel spell cooldown
- Reduced Dark pact cooldown
Update available in download section.