#Tchernobog 0.2.0f
- All summons should display their stats accurately now - armor / level / resists
- Golem updated stats formulas:
	resists: 20 + spell level * 5 - caps at 75 (80 if spell level 15+)
	armor: 50 + spell level * 10 + difficulty bonus
		bonuses from difficulty:
			nightmare: 90
			hell: 160
			torment: 300
	golem level previously was always set to 1, now it's equal to caster's. Which means golem should get hit less and hit more often!
- Decoy inherits player's resistances
- Made spellpower boost golem / and necro zombies/skeletons - who knows, maybe some max mana max spellpower golem build is torment viable now :)
- Spellpower boost for zombies/skeletons doesn't include bonuses from stats (with vit bonus to hp being an exception - it does benefit from spellpower)
- Updated golem spell description - it doesn't benefit from magic, but from mana
- Added description for warrior's forge mastery skill
- Increase timeout duration (from 5 to 20 seconds) - hopefully this will prevent being dropped because of having a lot of items in stash
- Adjusted assassin's magic casting speed to match fire and lightning spells (casting will be slower)
- Fixed a bug where you had to restart game after respec for spellbooks magic requirements to be recalculated properly
- Fixed a bunch of typos
	Frality -> Frailty
	Enchanted shrine: loosing -> losing
	Help panel: When and item -> When an item
	Unique: Eaglerhorn -> Eaglehorn
			Goreshowel -> Goreshovel
	Skills: Etheralize -> Etherealize
- Display info about X hotkey for level 1 characters
- Fixed a bug where scavengers awarded no xp if killed while they were eating a corpse
- Items with durability decreased by hidden shrine can't have current durability greater than max anymore
- Increased max shop sell item price - 25k base + 25k per difficulty
- Added /roll command for rolling a 0-99 number
- Allowed going to previous screen with ESC during character name selection or multiplayer IP screen


#Tchernobog 0.2.0e
- made the game recognize non-standard keyboard layouts
- new warrior special skill - forge mastery - can access crafting anvil remotely - K hotkey
- sorcerer's manashield is no longer removed when mana reaches 0
- new setting to enable/disable automatically equipping items (picked up/from shops etc.) - requires testing!
- scrolls/elixirs go to belt when you pick them up only to a column that already contains a scroll/elixir, to inventory otherwise
- fixed a bug where OK button in join game menu would stay greyed out after writing a correct IP address
- turn cursor into "sell item" one with E hotkey
- new setting for showing minion health bar / %

#Tchernobog 0.2.0d
- stop rifts from interfering with waypoints (they should work properly in all situations now, test!)
- swap elemental fury and conversion - now you get fury at lvl 24
- increase elemental fury range by 1 tile
- fix a bug that caused elemental fury to ignore player's resistance pierce
- boost spellblade's starting dagger even further - 1-clvl lightning damage

#Tchernobog 0.2.0c
- ranged attacks now properly consume charges of spellblade's enchanted blade buff
- damage of spellblade's starting dagger buffed from 0-1 to 0-2
- all scrolls and spellbooks display as red for spellblade (can't use them, remember?)
- fixed damage detection in certain cases (Barrel explosions will chain again etc.)
- added X hotkey that shows passives of your class
- yet another change to the spells getting stuck fix (caused targettable scrolls to be impossible to use from inventory - requires testing!)
- added music.mpq which adds sound to certain areas

#Tchernobog 0.2.0b
- Fix issues with some skills (multishot always firing 1 arrow etc.)
- Reactivate spellblade character color cycling (got turned off on 0.2.0a)
- Fix broken palette on a certain level
- Fix monsters displaying wrong effect type while attacking with elemental damage
- Fix items rarely changing color randomly (this bug has been in game from the very beginning!)

#Tchernobog 0.2.0a
- Fix F9-F12 hotkeys sending text messages
- Fix spells getting stuck (test!)
- Fix skills getting wrong bonuses or cast speed (charged bolt/healing etc.) - was caused by reordering skills table
- "Zerotier detected" message appears again 
- Revert Voidwalker's changes - means you have to move your 0.2.0 characters back to old path - \Diablo 1 Tchernobog\Save\ in the folder with Tchernobog.exe
	CHANGES THAT HAVE BEEN CANCELLED:
	///////////////////////////////////////////////
	- Changed save location to /game folder/Saves/
	- Flamewave should no longer deal damage to the caster
	- Changed attack/cast speed so that every single % should matter rather than breakpoints
	- Doubled circle of ice projectiles, increased their range by 20%
	- Increased fireball splash from 25% -> 50%
	- Allowed holy bolt to hit demons
	- Ice Shard / Frozen Orb should has a bit higher damage early on
	- displaying min/max stats after pressing shift on normal/magic/rare items
	//////////////////////////////////////////////


#Tchernobog 0.2.0
- character wipe
- all user settings save properly (highlighting minions, floating text etc.)
- max running speed boost in town increased from 100% to 199%
- assassin's 125% dmg bonus for having 1 free hand and barbarian's 25% for using a 2h weapon have been connected to the actual damage system (only displayed on sheet before)
- expanding max skills/spells for the future
- character skills get a second page
- skills on that page are unlocked by killing certain monsters or doing quests  (no, tchernobog still doesn't have quests)
- monster physical resistance % is being shown next to elemental resistances marked with letter P and green color
- weapons now display a number with their actual attack speed next to the very slow/slow/normal/fast/very fast description - lower = faster
- made dps calculation for elemental damage more accurate (it included fractions where damage has to be an integer)
- fixed a bug with cold explosion generating incorrect light
- fixed a bug where music would always play after alt-tabbing out and into the game even if it was muted before
- fixed a bug where selling books to adria that wouldn't fit on her page caused a crash
- fixed a bug with mage council casting nova spells but player seeing only a single bolt
- fixed a bug where staves/scrolls/cursor changing spells would get stuck (requires testing!)
- moved sound settings from characters to global settings - intro/menu music care about the global volume one
- damage taken by player gets shown in big gold numbers, damage taken by enemies is colored according to damage type:
		white/physical, red/fire, yellow/magic, blue/lightning, light blue/cold
- added showing exp gained by player as a floating number
- spell/elemental damage formula tweaked - was off by one earlier
- monster resistance colors tweaked to match spellblade's ones
- hotkeys expanded from F1-F8 to F1-F12
- new class - spellblade
- spellblade formulas:
- class bonus to chance to hit: 15%
- spellblade doesn't use ITD, elemental damage has a different formula for hit chance: cth - 2*enemy level, clamp to 5-95 range
- base melee physical dmg: 0 (spellblade can't deal physical dmg)
- 30% boost to all elemental dmg
- gains 1% bonus elemental dmg per 2.5 magic (adds to the above 30% one)
- all leech converted to elemental dmg leech
- can't leech physical dmg
- can't leech ranged
- passive 5% hp/mana leech boost
- spellblade can only use skills - that means no scrolls/spells/staves at all
- spellblade can't read books to learn spells

- small healing potion:
min - 17% max hp
max - 51% max hp

- small mana potion:
min - 25% max mana
max - 75% max mana
- hp/mana gains from vitality/per level/starting:
  hp:  vitality * 1.5 + clvl * 2 + 33 + bonus from items
  mana: magic * 1.5  + clvl  -0.5 + bonus mana from items
  
- skills:
	- enchanted blade:
		elemental pierce: 5 + clvl / 10
		min dmg: 3 + clvl
		max dmg: 5 + clvl * 2
		charge gain per cast : random between 1-clvl
		max charges: clvl * 2 + 3
		mana cost: 20 + slvl * 3
		slvl formula: (clvl - 1) / 3, clamped to 1-15
		last charge explodes in 3x3 area 
		
	- elemental conversion:
		converts all elemental damage into chosen element
		% damage of non-target elements is lost
		converting into fire/magic/lightning = 30% loss
		converting into cold = 40% loss
		
	- protection break:
		an enchantment that stacks up to 20 times
		each stack lowers physical resistance and elemental resistances
		of yourself and enemies by 5%
		it works like normal resistances pierce, so -100% doesn't mean full reduction if an enemy has a resistance above 100%
		max stacks = clvl / 2.5 (rounded down) - capped at 20
		
	- perfect balance:
		an enchantment that stacks up to 100 times and grants different bonuses depending on stacks
		you gain stacks by attacking: 2 stacks while being below 50 stacks, 1 stack while being above 50, 3 stacks for elemental fury
		you lose stacks by being attacked: 2 stacks while being above 50 stacks, 1 stack while being below 50 stacks
		monster's attack doesn't have to hit to lose stacks - an attempt counts! - beware poison puddles
		stacks below 10 = +clvl armor
		stacks above 90 = +clvl dmg for each element (that's total dmg clvl * 4 as there are 4 elements)
		movement speed bonus % equal to number of stacks below 50 = 49% at 1, 0% at 50 and above
		armor % bonus - same as movement speed %
		attack speed change - from -25% at 0 stacks to +25% at 100 stacks, so the formula is -25% + number of stacks/2
		
	- elemental fury   
		creates a stream of unstable energy two tiles in front of the character - it splits into three and damages everything on its path
		damage element is your element with highest average damage, it hits many times so exact formula is (min dmg + max dmg) / 16 + 1
		mana cost is equal to 5 + 10% max mana. 
		this would encourage staying at low max mana, which makes no sense with magic scaling to elemental damage, so the amount of mana spent is added        to the elemental damage before dividing by 16
		important - this attack CAN leech!
		grants 4 perfect balance stacks

- special skills:
	- rift:
		creates a rift which you can use in two ways.
		If you cast it less than 3 tiles away from yourself, it creates one rift that acts
		as a superior version of town portal that doesn't disappear after use.
		If you cast it more than 3 tiles away, it creates two rifts - green one at your 
		location and yellow one at target location, green one is the entrance and yellow is exit point
		- you can't enter the yellow one.
		Using rift consumes a % of your max mana and applies a 100% movement speed buff for 30 seconds. 
		Starting mana drain is 100%, will be reduced with next rift skill levels when they get added
		- classes other than spellblade always get 100% of their mana drained while using spellblade's rift.
		
		
- new assassin special skill
	- decoy
		creates a decoy at your current location, phases you away and activates stealth
		stealth cannot be broken by enemies while decoy is alive
		decoy has hp/armor equal to yours
		
- [Voidwalker] 
	- Changed save location to /game folder/Saves/
	- Flamewave should no longer deal damage to the caster
	- Changed attack/cast speed so that every single % should matter rather than breakpoints
	- Doubled circle of ice projectiles, increased their range by 20%
	- Increased fireball splash from 25% -> 50%
	- Allowed holy bolt to hit demons
	- Ice Shard / Frozen Orb should has a bit higher damage early on
	- displaying min/max stats after pressing shift on normal/magic/rare items

#Tchernobog 0.1.6g
- fix assassin damage bonus (was only on character sheet earlier), now it works properly
- move map qlvl label from top right corner to top left - after map name
- move "restart in town" menu option to top of the menu to avoid accidentally pressing "new game"

#Tchernobog 0.1.6f
- disable casting lvl 0 spells
- show map's qlvl in top right corner - map qlvl is used for generating items from chests/racks
- reset hotkeys on respec
- reset hotkey if a spell reaches lvl 0
- add showing qlvl to set/unique items while holding shift
- explanation to item generation qlvl formula:
	- the input to the formula is map qlvl for chests/racks or monster qlvl for monsters
	- min value is (qlvl / 3) - 10; - the division is rounded down
	- min value is forced to be in 1-25 range
	- max value is qlvl 
	- max value is forced to be above or equal to 6
	- the qlvl of the final item is a random value between min and max
		- an example for lvl 133 monster
		- min = (133 / 3) - 10 = 44.33 - 10 = 34.33 - rounded down = 34
		- 34 exceeds the min qlvl range (1-25) so it gets reduced to 25
		- max qlvl is 133
		- items can have qlvl in 25-133 range
	That way you can figure out what's the min monster lvl that can drop the unique/set item you want

#Tchernobog 0.1.6e
- Added a timestamp to crash memory dumps
- Allowed accessing player level/character class and info if item is identified or not to loot filters (replace your lootFilter/global.lua with new one)
- Added "/respec" command - YES! Stat respec! But it's not free, resets ALL spells to level 0 too.
- Assassin's damage bonus for having one hand free increases from 25% to 125%
- Golem doesn't open doors anymore
- Fully restore hp/mana after restarting in town
- Buffed hoarder's loot a bit
	- if books are the loot (25% chance), then there's 10% chance to drop a recipe instead of a book - applies to multiple books!
	- qlvl of other items dropped by hoarders is increased by 3

#Tchernobog 0.1.6d
- MOVED SAVES FROM C:\Users\yourusername\Documents\Diablo 1 Tchernobog TO GAME FOLDER! 
RELOCATE THEM IF YOU WANT TO KEEP USING THEM! NO WIPE YET! JUST CHANGED SAVE LOCATION!
- Fixed the "ZeroTier detected" message - now it should only appear when it detects ZeroTier, not ALWAYS like before.
- Added support for "patch_rt.mpq" - you can add japanese voice pack or other memes
- Animated mana/heath orbs - settings for them in config.txt
Orb animation created by https://www.instagram.com/nikolaypopovz/
Thanks!
- Updated game libraries to the latest version

#Tchernobog 0.1.6c
- Disabled trading - it could cause crashes or even corrupt character!
- Added keeping all backups of characters - if something goes wrong, you always have a copy!
- Added displaying a timer on online list - now you know when the list is going to refresh.
- Added displaying "*EMPTY*" if the list is empty. Yes, it works, it's just empty.

#Tchernobog 0.1.6b
- Internal code cleanups - memory leaks
- Added displaying "ZeroTier detected :)" message below IP if ZeroTier IP is available.

#Tchernobog 0.1.6a
- Critical hotfix for characters getting corrupted in 0.1.6!

#Tchernobog 0.1.6
- Floating numbers
- Fixed some crashes in rendering
- Revived Gargoyles now properly follow the owner
- Revived Gargoyles don't flee anymore when injured
- Revived Gargoyles do not enter stone form anymore
- Revived Gargoyles no longer play "exit stone form" animation when acquiring their first target
- Raise Zombie skill description updated
- Raise Skeleton skill description updated
- Revive skill description updated
- Added an option to turn floating numbers on/off (off by default)

#Tchernobog 0.1.5f
- Can't join your own games anymore.
- Added missing tier/class description to "Warrior's weapon" recipe
- New boss modifier - "Hoarder" - randomly chooses 1 out of 4 loot types for his loot - rings/books/weapons/armors. If books are chosen, he has increased chance to drop recipes.
- New boss modifier - "Sage" - killing it grants all players bonus 50% experience for 5 minutes (Experience shrine effect)
- New boss modifier - "Highborn" - increased level by 20%
- "Greedy" monsters will have a green halo
- "Sage" monsters will have a light-blue halo
- "Hoarder" monsters will have an orange halo
- "Highborn" monsters will have a yellow halo
- Added new unique monsters - be the first one to find them!
- Greedy affix works as behemoth + mastery combined in terms of monster power (Be afraid!)

#Tchernobog 0.1.5e
- Dead revived were sometimes highlighted in green - fixed
- Summoned minions have different leash distances depending on dungeon type
- Item outline color matches the label color
- Outline colors have been made less transparent
- Option to disable highlighting outlines of all items while seeing all labels (holding alt or pressed ctrl)
- Added missing tier/class description to Harbinger's Ring recipe.

#Tchernobog 0.1.5d
- Disabled exe optimizations - this increases exe size to ~5mb and it might run a bit slower than before - optimizations will be turned on again when known crashes get fixed
- Added option to disable highlighting corpses for necromancer
- Highlighting corpses and minions settings aren't saved in the character like other settings. They always reset to true after game restart. Anything else would result in corrupting existing characters.
- Almost fully fixed revived scavengers attacking empty tile (still needs some work)
- Minions that belong to other players are also displayed ignoring line of sight.
- Players can see games from all versions on online list. However you can only connect to the same version as yours.
- Inactive games are marked with "*" from the left side. Games with a version that doesn't match with yours will be marked with "*" from the right side.
- Examples:       
	*<IP> = inactive game       
	*<IP>* - inactive game that didn't match your version
	<IP>* - an active game that doesn't match your version
	<IP> - an active game that matches your version
- Fixing online list in game after changing Tchernobog's ZeroTier network.
- Some crashes will generate CRITICAL_ERROR_CONTACT_QNDEL.txt file. You know what to do with it.

#Tchernobog 0.1.5c
- Fixed a crash caused by pasting pictures/other weird data into chat
- Bigger crash logs (200~mb), please compress with zip or winrar and upload to some website (For example: https://uploadfiles.io/) and send to Qndel!
- Drawing living monsters is prioritized over drawing dead monsters (Should fix invisible monsters)

#Tchernobog 0.1.5b
- Unfreeze on death
- Insanity gets removed on death
- Unfreeze on changing levels
- Improving crash logs

#Tchernobog 0.1.5a
- Fixed showing uptime on online list
- Games considered inactive will be marked with "*" on the list (happens if a game doesn't answer in 30 seconds)
- Hopefully fixed a random crash while joining games
- Additional recipe info should be displayed on recipes too, not only in crafting menu.

#Tchernobog 0.1.5
- 32bit/Windows XP support
- Online game list - shows active games in ZeroTier Tchernobog network.
- Generating crash logs - Whenever the game crashes, TCHERNOBOGCRASHLOG-<version name>.dmp file will be created in tchernobog folder. Send it to Qndel!

#Tchernobog 0.1.4d
- Monster level was showing wrong values before - fixed
- Reduced monster hp gain in multiplayer from 200% per player to 120% - this wasn't working - fixed
- Fixed crash with necromancers leaving the game

#Tchernobog 0.1.4c
- Fixed a bug with golem highlighting corpses
- Minions are always visible (ignoring line of sight)
- Fixed a bug with lowering monster levels for 1 player

#Tchernobog version 0.1.4b
- Renamed espandon to espadon (Apparently espandon is an item in diablo 2, but the real life sword was called espadon, so I'll go with that)
- Fixed long swords and claymores upgrading into wrong item types (As a side effect of this fix, all existing espadons will turn into battle swords and battle swords into espadons)
- Fixed blocking arrows and spells (Didn't block any damage before)
- Fixed displaying incorrect magic find values on player list before a player loaded in game
- Shortened class names in player list to prevent mute/hostile buttons from covering magic find
- Added tier and recommended class to recipe names
- Added 5 new recipes - qlvls 86,88,90,92,94.
- Number of players increases monster levels (and therefore the max qlvl of items they can drop) - every additional player increases the level by 5%.
- Fix for cutscenes freezing the game - if you are one of the few people that get that bug, ask the host to turn the movies off.
- Trang-Oul set renamed to Trag'Oul
- Corpse explosion removes corpses
- Whenever necromancer equips a skill that uses corpses, corpses on screen will get highlighted
- Only highlights corpses that your current skill can use
- Highlighting friendly minions
- Trag'Oul's helm now gives hit points instead of mana
- Reduced monster hp gain in multiplayer from 200% per player to 120%
- Increased bonus items in multiplayer from 0.1 per player to 0.33 per player
- Ability to turn highlighting minions on or off in the settings
- Raise Zombie changed:
- Spell base duration increased to 75 seconds (it was 60)
- Zombies max quantity raised to 15 [as it was in Belzebub]
- Zombies gain extra damage via character's strength
- Zombies gain extra to hit via character's dexterity
- Zombies gain extra armor class via character's dexterity
- Revive skill design changed:
- Revived max quantity raised to 15 [as it was in Belzebub]
- Revived gain extra damage bonus via character's strength
- Revived gain extra to hit bonus via character's dexterity
- Revived are now full minions and follow you through the levels
- Revived Normal monsters are revived permanently
- Revived Champion monsters remain timed
- Revived Champion monsters duration is affected by both character level and character's vitality
- Revived target scan redesigned so that they won't wander the whole level in search of target but rather stay with you.
- Raise Skeleton changed:
- Skeletons max quantity raised to 15 [as it was in Belzebub]
- Skeletons now gain extra min-max damage via character's strength
- Skeletons now gain extra Armor Class and To Hit via character's dexterity
- Necromancer Zombies, Skeletons and Revived will no longer teleport to you when you cast phasing and teleport. They will, however, warp to you when they are too far.
- Revived monsters gain resistance penetration - 1 resistance per 10 magic.

#Tchernobog version 0.1.4a
- Added the ability to change displayed names/colors to loot filters
- Minor fix for hidden shrine
- Moved loot filter files to /lootFilter folder
- Added 1 second cooldown between LUA messages to prevent spamming and locking the game
- Renamed rejuvanation -> rejuvenation

#Tchernobog version 0.1.4
- lootFilter.lua - ability to decide which loot gets shown - press V to disable loot filter, press V again to enable it.
- Loot filter is enabled by default but contains 0 filters. Info how to add custom filters and enable the default ones is available in lootFilter.lua
- Fixed wrong lightning resist shrine description
- Fixed MF on player list - it only displays MF of the players on the same level
- Fixed lightning enchanted monsters spawning charged bolts in 8 directions but player seeing only south wave.
- Added displaying monster level above health bar - it indicates the max possible loot qlvl.
- To check qlvl of items, check https://mod.diablo.noktis.pl and unique/set items (There might be slight differences between the website and Tchernobog)
- OR use Technoborg bot on discord - his data is always up to date.
- New Boss modifier - greedy - monster drops additional 3 items and all items are dropped with magic find increased by 1000.
- It also increases monster's armor and health like behemoth modifier.
- Tweaked minimap zooming in/out (+/- on numeric keypad, use arrows to move it) - The map can be made smaller than before.
- Hidden shrine fixed (Used to increase current durability of all items - now it increases max durability of all items by 5 while decreasing max durability of a random item by 5)

#Tchernobog version 0.1.3d
- Disabled gold drop on death
- Lost treasure chests can only be opened after 5 min in game
- Magic find is shown on player list.
- Aldur's Rythm -> Aldur's Rhythm
- Fixed Aldur's set transformation's attack speed. (Goatman's attack speed was much slower than player's)
- Aldur's set attack speed with bow is a bit faster than rogue's (fastest bow attacker) and with mace is a little bit faster than barbarian's (fastest club attacker)

#Tchernobog version 0.1.3c
- Internal code cleanups
- Renamed: Archanid Mesh -> Arachnid Mesh, Vizierei Wisdom -> Vizjerei Wisdom, Greyscull set -> Greyskull, "addonational" -> "additional" in experience shrine.
- Elemental damage on melee/ranged weapons can now crit.
- Upgraded discord online list (Shows number of players in game / difficulty / player name / class / level)
- DPS on character sheet now shows correct values. (Thanks to adding crit to elemental damage)

#Tchernobog version 0.1.3b
- Raise Zombie's base life span increased from 16 seconds to 60 seconds
- Zombies now follow you through rooms and levels
- Link to discord server: https://discord.gg/82BaSAP
- A way to list active tchernobog games on discord (See #zerotier-network on discord)

#Tchernobog version 0.1.3
- Displaying min/max values next to set/unique item stats while holding shift.
Max values are colored green and min values red.
If stat is equal to maximum value, the whole line will be colored green, if minimum, red.

#Tchernobog version 0.1.2f
- 0.1.2e fixed staves but broke telekinesis/heal other spells. Now everything works as intended

#Tchernobog version 0.1.2e
- Fixed staff of heal other/telekinesis not losing charges
- Unique/set items can drop again if you already have all unique/set items of that base item
- Fixed a typo in main menu

#Tchernobog version 0.1.2d
- Blazing/volcanic/sparking/charged/freezing/glacial/brilliant/radiant recipes fixed.

#Tchernobog version 0.1.2c
- Character sheet displaying individual Magic Find in town and total in dungeon

#Tchernobog version 0.1.2b
- Fixed one of probably many poisoned water supply errors

#Tchernobog version 0.1.2a
- Fixed Pepin crashing the game when opening the shop window

#Tchernobog version 0.1.2
- Fixed magic find.
https://docs.google.com/spreadsheets/d/1UTDA_ynwVyeNZyHJBPhviucI7JDbP6Ix6kGeF0Aw6yQ/edit#gid=34252121
- This is a chart that shows how it increases chance to obtain unique/set/rare/magic items.

- Magic find has 50% chance to trigger when an item drops.
- This is how group magic find is calculated:
- Magic find of players on the dungeon level where the item dropped gets sorted in descending order.
- Total MF value starts with being 0.
- Highest magic find gets added to it, then second highest/2, third highest/3 and so on.
- This prevents people from getting absurdly high MF values while being in a group while still being a gain
- during playing with other people.

- Fixed barbarians whrilwind attack interval
- Reduced amount of hit points boss monsters gain each difficulty level
- Rogue's mana cost of skills has been reduced
- Warrior's mana cost of skills has been reduced
- Assassin's mana cost of skills has been reduced
- Rogue's bow attack damage calculation has been restored to pre 0.1.0 version

#Tchernobog version 0.1.1
- Internal changes

#Tchernobog version 0.1.0
- Fixed bug that caused weapon to disapear
- Fixed bug that proevent secondary weaponset from being affected by repair all and recharge all npc services
- Fixed crash related to golem or other minion death
- Fixed game freeze that could occur on multiple reasons
- Fixed bug that caused player to apear at top of the map when loading level
- Fixed potential combat related crash 
- Fixed spell visual effects disapearing too early
- Fixed monster animation desynchronization
- Fixed monster AI to be act better on higher resolutions
- Fixed bug that prevented to correctly consume spell charges and scrolls
- Fixed bug that prevented affixes on random unique monsters
- Fixed spell level glitch related to shirnes
- Fixed whrilwind skill bugs
- Fixed player and trade stash sizes and crash
- Fixed GUI message box glitch while using NPC services
- Fixed functional key skill bind crash
- Fixed elixirs duration displayed in tooltip
- Fixed grammar in several item names
- Fixed long sword and claymore order problems
- Fixed magic and cold damage bonuses from set items
- Fixed errors related to random unique monster names and AI
- Fixed bug that caused revived monsters revived by necromancers to be hostile towards player
- Fixed bug that caused killed revived monsters to remain on minimap
- Fixed diabolic shrine glitches that could spawn monster with undefined behaviour
- Fixed bug that caused rogue's multiple shot arrows to be placed too close to each other
- Fixed the dark lord death animation issues
- Fixed traps to properly effect players and monsters
- Fixed Thaumaturgic shrine to not respawn objects other then chests
- Fixed lightning damage per character level bonus on unique items
- Fixed wrong gold stack icon being selected while picking up pile
- Fixed bug related to billing for repair, recharge and identify shop operations
- Fixed statistic calculations for champion monsters
- Fixed Assassins Narcosis skill to not reset The Dark Lord and similary scripted monsters
- Fixed object mouse on hover selection range in town
- Fixed bug that allowed The skeleton king to use corpse explosion on normal difficulty
- Fixed bug that caused visited parts of map to disapear after reentering zone
- Fixed bug that caused warrior, rogue and assassin skill to be free
- Fixed glitch that caused player using melee and ranged skills to spam "OOM" sound
- Fixed bug that blocked hot keyed skill swap while holding mouse button
- Fixed map events desynchronization
- Fixed bug that caused summoned monsters to be killed by some of the special monsters
- Improved bonuses of barbarian, warrior and assassin classes from strength and dexterity attributes
- Barbarian physical strength and endurance are now greatly increased at cost of being unable to use spells that consume mana
- Warrior's charge is now level 24 skill
- Warrior's shield wall is now level 32 skill
- Necromancer's blood ritual is now level 16 skill and it's bonuses has been toned down
- Necromancer's corpse explosion is now level 24 skill
- Necromancer's revive is now level 32 skill
- Adjusted necromancer minions balance
- Golem, Zombie and Skeleton summons will now start with better resistances
- Monster repulse effects from enchancements now have short cooldown
- Players will now enter town with full health and mana
- Removed feature that allowed to cast repair, recharge and identify spells when clicking inside inventory
- Enabled Torment difficulty level
- Summonable and minion monsters are now only selectable when appropriate spell is selected
- Changed the flow of Butcher related quests
- Adjusted offset of Hammer icon cursor used while repairing
- Regular unique monsters may only have one affix
- Restored function of CTRL key
- Heal other cannot be used to heal caster player anymore
- Guardian spell now properly benefits from it's level rather then firebolt
- Modified resistances and immunities of monsters and bosses
- Monster immunity should be easier to remove with target resistances reducing items [125% cap]
- Reduced number of required materials for lower level recipies
- Adjusted monster spawn locations in Terrors Domain level
- The Dark Lord has been slightly toned down but gained mechanic that will disintegrate players using run away tactics
- Character saves are now protected from file write system failures. 

#Tchernobog version 0.095
- Optimised game CPU usage

#Tchernobog version 0.093
- Fixed interface related crashes near NPCs
- Fixed bug that allowed character to reach negative mana levels
- Fixed glitch with Sorceror and Necromancer spells to consume resources. Other classes skills should remain free.
- Fixed bug that locked tile player was standing on while map unlocking event happened
- Fixed Barbarian's skill Whrilwind to properly open doors

#Tchernobog version 0.092
- Fixed scenario that could corrupt save file
- Fixed bug that would sometimes result in player being alive with 0% hp
- Fixed crash that occured during salvaging
- Fixed bug that prevented salvage to produce materials other then oils
- Possessed champion monsters are now slightly weaker
- Increased exp rewards for COOP
- Fixed bug that prevented exceptional items from dropping on difficulties past normal
- Fixed glitch that allowed to use consumable items from other packs then inventory and belt
- Sorceror and Necromancer now both start with fixed amount of charges on staves

#Tchernobog version 0.091
This version contains some hotfixes that allows smoother gameplay while quests are not yet implemented.
- Enabled full resolution support (untested :D)
- SnotSpil at level 4 cathedral will now attack after attempt to interact unlocking level 4
- GharBad The Weak will now attack after attempt to interact
- Infested Cellar is now accessible
- Zhar The Mad will now attack after attempt to interact 
- Fixed some of the stairs and portal entry walks
- Blood pedestal in valor quest will progress on each click
- Forest Edge is now accessible
- Tunnels are now accessible 
- Room of war is now accessible
- Lazarus unholy altar is now accessible
- Terror's domain is now accessible
- Player can now enter Nightmare and Hell difficulties at 20 and 30 levels