WHAT IS DIABLO 1 HD ?

Overview

Diablo 1 HD is an unofficial modification, for the original Diablo game without the Hellfire expansion, so far. It modifies the game by enhancing resolution, adding new playable classes and skills, improving items and monsters, and enabling unused quests and items.

So is this a cheat?

Mods are not cheats. A cheat makes the game easier. Diablo 1 HD keeps the original game's atmosphere while revitalizing it.


Features

o Changed UI and massive core improvements.
Like widescreen resolution, advanced NPC screen, 50 pages in Personal stash and 10 pages in Shared stash of 10x10 size, telepad waypoints to even number dungeon levels, better gambling system through Gheed NPC, belts with up to 25 slots, and many more.

o 6 Character Classes, each with unique skills.
Bored with using just Spells in combat? Diablo 1 HD introduces brand new skill trees for each class with 5 skills that will unlock and improve as you level up. You always wanted to play as a stealthy Assassin? Or maybe a summoner Necromancer? Now you can!

o A Spell Book with 6 pages to accommodate all spells.
Spells were tweaked and balanced and the Spell Book now features 6 pages holding a total of 38 spells that can be studied up to level 15 by reading spellbooks. And all spells are available for learning, like Nova, Apocalypse and 6 brand new cold based spells.

o New base items and 2 tiers for all item types.
Diablo 1 HD features new item types, like belts and refurbishes old ones. Additionally, each playable class benefits from higher speed while using certain weapons. Want to upgrade a weapon or an armor to its upper tier? You can if you find and learn certain recipes.

o Better magical and rare items. That's right RARE items!
Between the improved affix pool and the addition of powerful new affixes including "-% Target Resistance", rares are now a solid option in game. So are magic items useless? No, just like most item types you can salvage them and obtain an array of materials.

o Crafting, as if you haven't figured it out yet.
What more could you ask for? Thanks to a revolutionary system you can now craft specific items, granted you have salvaged enough materials from other items and have found recipes. With over 230 recipes, you will never run out of options to better your equipment.

o An assortment of new uniques and even sets.
While playing Diablo 1 HD you can come across over 200 uniques and more than 30 new sets, some of which have special affixes. Not excited yet? Wait till you see some of the morphing abilities granted by equipping certain items you will find. Gotta catch 'em all!

o Challenging Boss and Elite monsters types.
If the normal monsters are manageable, the Boss and Elite monsters will have you walk for your life. Featuring several random modifiers like Behemoth, Haste, Charge and many others, Boss and Elite monsters are worthy opponents for the strongest heroes.

o A total of 25 quests, all available in all games.
Of course all the new quest also have spoken dialog, pulled from unused files in the original game. So go and explore 7 new unique levels, solve different puzzles and face fierce foes. Seriously, right now you could be playing Diablo 1 HD and not just reading about it.


Full Change Log

Tchernobog Alpha v0.095 Dev (Oct 25, 2015)
- Optimised game CPU usage

French language pack (Sept 20, 2015)
- Mod was translated by user Duke4ever

New website address (July 11, 2015)
- Website has been moved to a new address http://diablo1.ovh.org/hd/

Portuguese Language Pack (May 30, 2015)
- Mod was translated by user Martim

Tchernobog v0.093 Dev (May 24, 2015)
- Fixed interface related crashes near NPCs
- Fixed bug that allowed character to reach negative mana levels
- Fixed glitch with Sorceror and Necromancer spells to consume resources. Other classes skills should remain free
- Fixed bug that locked tile player was standing on while map unlocking event happened
- Fixed Barbarian's skill Whrilwind to properly open doors

Tchernobog v0.092 Dev (May 23, 2015)
- Fixed scenario that could corrupt save file
- Fixed bug that would sometimes result in player being alive with 0% hp
- Fixed crash that occured during salvaging
- Fixed that prevented salvage to produce materials other then oils
- Possessed champion monsters are now slightly weaker
- Increased exp rewards for COOP
- Fixed bug that prevented exceptional items from dropping on difficulties past normal
- Fixed glitch that allowed to use consumable items from other packs then inventory and belt
- Sorceror and Necromancer now both start with fixed amount of charges on staves

Tchernobog v0.091 Dev (May 1, 2015)
- Enabled full resolution support(untested)
- Fixed some of the stairs and portal entry walks
- SnotSpil at level 4 cathedral will now attack after attempt to interact, unlocks level 4
- GharBad The Weak will now attack after attempt to interact
- Blood pedestal in Valor quest will progress on each click
- Zhar The Mad will now attack after attempt to interact
- Infested Cellar is now accessible
- Forest Edge is now accessible
- Tunnels are now accessible
- Room of War is now accessible
- Lazarus' Unholy Altar is now accessible
- Terror's Domain is now accessible
- Player can now enter Nightmare and Hell difficulties at character level 20 and 30

Tchernobog Alpha v0.09 Dev (Apr 12, 2015)
- alpha release of multiplayer mod
- not yet implemented Quest system
- not yet implemented Event system
- not yet implemented Special game objects
- not yet implemented Resolution support
- character save files is shared among SP and MP

Italian Language Pack (Apr 7, 2015)
- Mod was translated by user Ogodei

Czech Language Pack (Jan 30, 2015)
- Mod was translated by user p1_p1_p1

Turkish Language Pack (Jan 13, 2015)
- Mod was translated by user RoLaTiviTy (Cosi)

Polish Language Pack (Dec 18, 2015)
- Mod was translated by user

Patch 1.045 (Sep 6, 2014)
- Fixed bug with The Dark Lord AI that would make it lose target too easily
- Fixed bug with The Dark Lord AI that allowed it to cast through walls
- Fixed bug with The Dark Lord apocalypse attack that caused it to damage one target multiple times
- Fixed bug with The Dark Lord apocalypse attack that caused it to only affect single target
- Slightly reduced The Dark Lord's damage
- Reduced boss monster damage bonus against summoned creatures
- Fixed name of Resurrect spell
- Maelstrom monster is now named Maelstorm just like in original Diablo 1
- Necromancer spell Corpse Explosion will not damage player and minions anymore
- Added 1 second cooldown to Firewall, Lightning Wall and Raise Skeleton spells to reduce effectiveness of spam tactics

Patch 1.044 (Aug 24, 2014)
- Fixed bug with certain items and stash interactions
- Fixed bug with item split operations in non-backpack inventories
- Fixed bug that occurred when staff with increased charges was recrafted
- Fixed typo in elixirs effect description
- Reverted Lightning and Chain Lightning spells changes
- Removed Ogden's test speech

Patch 1.043 (Aug 17, 2014)
- Fixed bug with some traps which were unable to hit player
- Fixed bug that prevented Arcane Orb to display its tooltip
- Fixed bug that occurred on catacombs levels that could generate levels with impassable areas
- Fixed bug with Barbarian's Inner Fire skill not giving bonus to fire penetration
- Fixed tooltip of Barbarian's Inner Fire skill
- Completing quest will not close Infested cellar anymore
- Fixed bug in Firewall and Lightningwall spells formulas

Patch 1.042 (Aug 14, 2014)
- Improved graphical effects of light radius on levels
- Improved light radius calculations
- Light radius stat value is now displayed properly in character panel
- Fixed bug with "All resistance equals 0%" item attribute
- Fixed bug related with unique item attribute calculation
- Fixed bug that spawned Anvil of fury next to Griswold's shop after completing The Magic Rock quest
- Fixed attribute attribute bonus of staff from Rathma's set
- Fixed name of Lightning demon "Mealstorm" to "Maelstrom". No more free food
- Fixed typo in Lightning resistance shrine description
- Fixed typo in Gillian npc description
- Slightly adjusted attributes of some regular monsters

Patch 1.041 (Aug 19, 2014)
- Added experimental support to integrated graphic cards. Requires openGL 1.5 capable driver
- Enabled all possible resolutions for testing purposes
- When monster is put in hit recovery during walking it will be pulled back to previous tile if it's free
- Fixed scroll and staff spells causing problems
- Fixed some general spelling errors
- Fixed bug that stopped game when playing ending movies with no movie option selected

Patch 1.04 (Aug 14, 2014)
- Added Necromancer class with five new skills
- Added new 48 crafting recipes for Necromancer and Assassin
- Added two new sets with 4 items each
- Apocalypse spell can hit immune monsters again (reverted from 1.033 version)
- Apocalypse spell cost increases quicker with spell levels
- Character will not attack with melee or bow if spell is on cooldown
- Mage type monsters can now be hit slightly longer during phase in/out action
- Items are now visible regardless of line of sight
- Changed Damage goes to mana attribute description to "% Damage absorbed by mana"
- Sunless sea boss should be smarter on higher difficulty levels
- Music now plays in River of Flame
- Stone Curse spell now reduces damage taken by target: 75%
- The Dark Lord now sees invisible characters
- Drop of unique and set item randomization has been improved
- Music should now fade in/out on zone changes
- Auto attack follow procedure now stops on first character's melee attack
- Enabled gold dropping on character's death
- Increased Benedict The Black's damage
- Increased repulse damage from enhanced lightning affix
- Increased monster inferno damage
- Reduced Bloodlord The Destroyer's damage
- Reduced The Dark Lord's damage
- Reduced Apocalypse spell damage
- Reduced Lightning and Chain Lightning bolt duration
- Fixed bug preventing music from playing if application lost then quickly gained focus
- Fixed stash close/open issues
- Fixed rendering of some large objects
- Fixed resolution change related crash on some systems
- Fixed exit to Island of sunless sea level being unavailable bug
- Fixed secret tunnel sand trap related bugs
- Fixed bug that would sometimes prevent lost treasure encounter from progressing
- Fixed format of monster immune line in monster extended information
- Fixed Golem spell benefits description
- Fixed some Unique item names to be grammatically correct
- Fixed spelling of "Ability" in skill book
- Fixed slain hero stance when quest is complete, it will behave like regular decapitated body
- Fixed slain townsman speaking when dead
- Fixed error in character select menu that could crash game
- Fixed death in town animation being slow

Patch 1.033 (Mar 24, 2014)
- Added option to enable extended monster information
- Increased effectiveness of hit recovery stat
- Increased Warrior's and Barbarian's hit recovery resistance
- Hit recovery now also reduces chance to be knocked back
- Fixed infravision spell not resetting between games
- Characters should properly unqueue next offensive action when put into hit recovery stance
- Stackable positive and negative effects (frenzy, fanaticism) will display number of stacks
- Reduced price of recipes
- Bows can roll all damage and hit chance prefixes
- Increased Rogue ranged damage gained from dexterity
- Increased Assassin melee damage gained from dexterity and strength
- Golem will now follow player through stairs and portals
- Golem has been rebalanced and scale with difficulty level
- Golem stays closer to its master and teleports together
- Added remove minion skill to every character
- Possibly fixed Eldritch Shrine crash
- Fixed glitch related to crafted item durability
- Increased Bloodlord the Destroyer boss teleport cooldown from 9 to 15 seconds
- Removed Bloodlord the Destroyer initial teleport damage spike
- Increased Fallen Hero's healing cooldown and reduced healing effectiveness
- Doomlock doesn't have guaranteed affixes anymore
- Apocalypse doesn't damage neutral monsters anymore
- Stone curse now works against unique monsters with exception of super uniques bosses
- Reduced Stone curse mana cost
- Increased Fire and Lightning wall mana costs
- Increased Charged Bolt mana cost
- Reduced Flamewave mana cost
- Reduced Frozen orb mana cost
- Reduced Apocalypse mana cost
- Reduced Sentiel spell cooldown
- Reduced Dark pact cooldown

Patch 1.032 (Mar 12, 2014)
- Fixed shop related buy/sell crash
- Grimspike's inferno does not knockback player anymore. Version 1.031 fix did not work
- Fixed glitch with monster name tag position on some resolutions
- Slightly reduced damage of some trap types

Patch 1.031 (Mar 4, 2014)
- Grimspike's inferno does not knockback player anymore
- Rogue trap disarm will not open locked or broken doors
- Specific quest rewards will not disappear when player leaves current game
- Fixed Lost Treasure quest completion issues

Open Beta (Feb 28, 2014)
- Works on modification have been temporarily stopped. Therefore we decided to share full beta version. While modification is still incomplete, single player version is playable at satisfying level.